Yes, you read that right. Now before I get into the specifics about HOW I know that Read Dead Redemption 2 is indeed a reality, let me just say this:
Now that the formalities are out of the way, here is what I've learned with regards to RDR2. Recently, a colleague of mine introduced me to a stuntman who has been working very closely with Rockstar North. What sort of work has this stuntman been doing? He's been doing a lot of motion capture work for (you guessed it) Red Dead Redemption 2. He also confirmed that the game is slated for a 2015 release window. I went on to ask him if there was anything he could tell me about the game: did he have any insight into the plot, characters, setting, etc., but he remained tight-lipped. When I asked him about gaming in general he admitted that he doesn't 'follow games much'. He even went on to say that the "last game I remember playing was Toe Jam & Earl" and that his work with Rockstar was "just a job really, it's what I do."
It wasn't long after I was left to ponder my interaction with the stuntman that Gamespot reported that Take-Two CEO Strauss Zelnick recently had this to say with regards to the Red Dead series:
"I pretty much know the ones that I can assure you are permanent," he said. "It's obvious that GTA is a permanent franchise as long as we keep delivering this incredible quality; it seems quite obvious that Red Dead is a permanent franchise, again with the same caveat, or Borderlands, for example, and NBA and others."
I've always felt that anything I am able to learn about upcoming game releases or game-related news needs to be shared with my audience – the gaming community. Developers and publishers will condemn leaks and such, but I don't think I went into this business to make friends. Don't get me wrong, I've made a lot of great contacts over the last six years. But I'm a journalist. It's my job to be as thorough as I am honest. And as much as I am obligated to report on and write about is going on in the industry, so too is it my responsibility to dig beneath the surface and uncover as much as I possibly can.
You can take my 'confirmation' with as many grains of salt as you like. The man I spoke with (who shall remain nameless due to his NDA) has been working as a stuntman for a number of years and has even less a reason to make up Red Dead Redemption 2's existence than I do.
With E3 2014 only 10 days away, a proper RDR2 unveiling by Take-Two and Rockstar may be one of the many game announcements we can look forward to.
God of War 4 this, The Last Guardian that.
Blah blah blah, Kill Strain, blah blah blah, WipeOut.
Every 'insider' has weighed on these rumors and honestly, it's a little bit exhausting. So to take a break from the 'will they or won't they' mentality that's been taking the gaming forums by storm, I decided to take a trip down 32-bit memory lane.
Many great videogame franchises debuted on Sony's PSone. While the Crash Bandicoots and Spyro the Dragons of the early Playstation era saw releases on subsequent generation consoles and handhelds, some game series did not move on from Sony's little grey box. So let’s take a look at some of these ill-fated games and why Sony should reintroduce them at E3 2014…but probably won't. (more…)
As we draw closer to E3 2014 – perhaps one of the most anticipated, most hyped Electronic Entertainment Expos in years – Matt Randisi and I return to discuss Destiny…one of the most anticipated and most hyped games in years.
With a budget of $500 million, Destiny is easily the most expensive game ever made. But will Activisions' bet on Destiny mean big winnings for the game publisher? Or will Bungie's new IP be a big flop?
Tell us what you think about Destiny in the comments section below.
Recently, Justin (welcome back, buddy!) and I have been talking about Lords of Shadow 2 – primarily how awful its ending turned out to be and how it failed at concluding MercurySteam's Castlevania trilogy. It wasn't so long ago when Justin tackled the greatest videogame endings of all time. The original Lords of Shadow, after all, featured one of the most memorable and controversial epilogues of gaming history. How was it then that it's sequel's narrative completely collapsed in on itself.
It got us thinking about videogame endings and why so many quality games suffer from poor finales. Have game developers forgotten the importance of endings?
From Borderlands to BioShock, join us as we discuss videogame endings – good ones, bad ones, and ugly ones.
Which game endings left a bad taste in your mouth? Be sure to let us know in the comments section below.
Greetings, fellow gamers! With E3 2014 just over a month away and just about every gaming outlet throwing their hat in the prediction ring, Matt and I decided to put speculation aside and discuss what games are ACTUALLY confirmed to be shown at the expo.
Recently, Capcom came forward and confirmed that Resident Evil 7 would be unveiled at E3 2014. While stories have since come out about the possibility of the RE movie universe's Alice making an appearance, and Capcom having begun voice-over work for the sequel, we thought it would be interesting to discuss what direction Capcom should take with its action series.
Should the RE world continue where its last numbered installment left off, or should Capcom hit reset on the entire franchise? Tell us what you think in the comments section below.
I'm not sure if other journalists ever have to worry about this but at every PAX East, during the Press Hour, I always struggle with which games I should play in that very short window of time before the Show Floor opens to the public and becomes a complete zoo. I try to manage my time as best I as can and experience as much in those ever precious 60 minutes as possible. This year, however, I did things a bit differently.
After grabbing a quick bite to eat at The Behemoth's booth, Matt and I took notice of Blizzard's PAX East 2014 presence…and beheld the splendor of Heroes of the Storm. Without hesitation, we hurried on over and nestled ourselves in for what was to be at least a 45-60 minute gaming session. We are, after all, not complete strangers to the MOBA scene – we know how long matches are supposed to last. And being avid League of Legends fans, we were curious to see if Blizzard's take on the burgeoning genre would be worth ditching our champions for.
What exactly did Matt and I think of HotS? Which characters from our favorite Blizzard games did we choose? Were we victorious in our very first match, or were we crushed to pieces? All the answers to these questions and more await in our 'HotSCast' below.
Be sure to tell us how you feel about Heroes of the Storm in the comments section. Does Blizzard have what it takes to topple Riot Games' reigning champion? Let us know.
When we talk about successful indie games it's difficult not to immediately think of the tabletop/video game hybrid Prodigy. It's doubly impressive when you consider that the game isn't even out yet; one look at the game's Kickstarter page however will tell the story.
With less than 3 days to go the team is fast approaching 200% of it's initial goal; which by no means is a reason to not show your support and help them get those stretch goals out by the way! You know who else tells a great story? Jean, the head of Hanakai Studios. We checked out the PAX East booth and spoke with him following our generous demo time. If Prodigy is on your radar, you'll be interested in what he has to say!