The Tomb Raider series is remembered for two things: Indiana Jones inspired gameplay (with light puzzle-solving elements), and a pair of polygonal breasts. Lara Croft’s pointy knockers were a great asset to the series back then as they were not only the object of every gamer’s attention, the curvy pair were also a good way to line up many of the finicky jumps throughout those treacherous tombs that Lara always found herself exploring. But as with most long running franchises, time inevitably robbed Tomb Raider of its innovation and gamers’ interest in pulling levers and boobs would soon wane. Prince of Persia had resurfaced into the game scene and with its more intuitive controls, the Prince left the Tomb Raider franchise looking inferior by comparison. Things only worsened for the franchise when Naughty Dog introduced gamers to the world of Uncharted as Lara Croft and her tomb raiding antics simply could not keep up with Nathan Drake and his refined gameplay and exploration mechanics. Not to mention that Uncharted 2's Chloe Frazier was easily able to trump Ms. Croft in the curvy chicks with British accents department. So what was Lara to do? And how would she ever be able to reclaim the genre she helped pioneer? The answer is Guardian of Light.
Guardian of Light throws out many (if not all) of the predictable conventions the Tomb Raider series (including the literal title itself), and focuses on the ‘feel’ that gamers fondly remember when they first discovered the franchise in 1995. For starters, Guardian of Light pulls the camera back from a third-person perspective to an isometric view similar to Diablo or Champions of Norrath. This opens up the game’s platforming aspects in ways fans of the series never imagined. Whether it’s making a series of jumps or navigating across a dangerous path of collapsible floors, the new perspective makes it easier and far more enjoyable than ever before. In terms of controls and combat, it has now been simplified by assigning the left analog stick to Lara’s movements while the right analog stick is used to aim the attacks from whichever of the numerous weapons she has equipped. You won’t exactly be sliding into cover a la Uncharted, but you also won’t have to deal with the frustrations of the series’ unforgiving and spastic camera when making jumps and shooting up the bad guys. And while puzzles consist mainly of moving large boulders onto switches, Guardian of Light’s multiplayer component is what makes these seemingly simply situations all the more challenging.
With a second player assuming the role of Totec (an ancient warrior tasked with defending the world from an evil deity who just so happens to have been set lose upon the world due to people like Lara Craft buggering off with ancient relics) puzzles have expanded into team oriented activities such as Lara rebounding off of Toltec’s shield to reach higher places, using Toltec’s spears to create platforms, or turning Lara’s grappling hook into a makeshift tightrope for Toltec to cross over extra wide gaps. There are even specially designated challenge rooms where a partner is needed pass cleverly designed obstacles in order to obtain certain treasures. And speaking of treasures, those shiny objects you work so hard to get a hold of aren’t exactly frivolous bling either. Completing these challenge rooms will reward you with relics that can be equipped for various stat boosts. You also can gain boosts from accomplishing specific in-game tasks such as beating a level in an allotted time or performing certain objectives like beating a boss without taking any damage. In essence, the loot here is really loot, and it adds a ton to Guardian of Light’s replay value.
The game isn’t without rough spots however. While the voice acting isn’t anything to write home about, it goes well with the title’s clichéd plot. But the biggest mishap with Guardian of Light is the nonsensical fact that players who purchase the XBLA title will have to wait until its PSN debut next month before an online co-op option becomes available. Players will still be able to play locally on a couch with someone until the free patch arrives, but the lack of an online option from the start leaves a lot of the content unavailable to those players who don’t have a buddy readily available.
Fans will undoubtedly complain about the changes to the franchise but let’s face it; these changes have been a long time coming. Crystal Dynamics has stated that Guardian of Light isn't so much a spin-off of the series as it is the latest entry to it. And as 2GB download, Lara’s latest adventure certainly qualifies as a fully fledged Tomb Raider sequel. By changing the perspective and streamlining the gameplay, Crystal Dynamics has done an outstanding job in giving this formulaic franchise new life. It is well crafted action title and with future add-ons planned, Guardian of Light could very well be the start of something big for Lara Croft. And all without the aid of breast enhancements.
Post contributed by Bobby Rivera. Questions for the author? Send an email to inserttoken01@gmail.com. Follow him on Twitter: @Insert_Token.







