03.11
Okay, I know I've been going on about Heavy Rain this week and its good and bad points, yet I haven't even mentioned things like the tremendous graphical detail, the great big gaping plot holes, its concepts of agency, the strength of the script, and absolutely everything else that's worthy of discussion.
So I'll make this the last Heavy Rain post of the week, and this one's going to be on FBI agent Norman Jayden and his Minority Report-style sunglasses of the future. As in, what the hell?
Rather than manually searching for clues like, you know, a proper detective would, Jayden has travelled into the future and brought back sunglasses that can detect anything abnormal in a given area, from a bit of pollen floating around to the tiniest of footprints, and then give you information so detailed and extraneous on said abnormality that it puts Wikipedia to shame. Oh, and it can transform your office into a virtual Saharan desert in the blink of a jagged frame rate.
I do understand that it's there to make the detective work more fluid, and make the player feel like Dr. House without having any Housian skills. It's just totally at odds with the contemporary theme, the aim to provide a real story in a world players can identify with. It felt like a cop-out to me.
Then again, I'm not sure I can identify with a world in which every single person you meet has the potential to be a murderous psychopath. London's pretty dire, but it's not that dire.

[...] so not much comment here. I’ll be charting my progress over at Games Abyss in some blog posts – something I started doing this week – and I will have a full review of the game up on TGR. One that will go into great detail on [...]