GoldenEye Remake Developer Eurocom is Unafraid to Ring in the Changes

         
by Sinan Kubba on Jul 22, 2010

I was lucky enough to attend Activision’s Bond event here in Central London, Aston Martins, Joss Stone, and the rest. I thought I’d write a few words on the two games that were shown off, the first of which was the GoldenEye remake.

When I heard about Activision resurrecting the now 17-years-old N64 classic, at first I was excited. In a very natural way – ooh, I like GoldenEye; more GoldenEye is great, let’s do this.

Then after a moment of registration, it didn’t seem like such a good idea. Is there really need for such an outdated game – I know it was great back in the way back when but come on… – to be brought back to life in a time when we are swamped by visually stunning and technically multifaceted shooters on far beastlier systems than the humble Wii?

Then I decided I was excited again – well, cautiously excited. The reason? Because they’re just aren’t enough split-screen shooters – actually make that split-screen games out there. And GoldenEye was the split-screen daddy.

After seeing it in action, though, I’ve changed my step again. Now I’m quite excited about the single-player, oddly enough. It’s easy to forget how fun GoldenEye’s single-player campaign was because the multiplayer was so lauded, but it made for a very enjoyable adaptation of one of the very best Bond films. It had drama, strategy, a range of great weapons and some brilliant levels – and of course that opening moment when you descend upon poor Johnny on the loo.

What’s interesting about the GoldenEye remake is that they’re not just keeping it as is. For example, in the opening level, instead of making your way through the Arkhangelsk tunnel on foot, you’ll catch a ride on a military truck with Trevelyan and get involved in an explosive ride of pure chaos as you shoot down one on-rusher after another in balls of glorious flame. Eurocom, the developer, isn’t afraid to really ring the changes in this new game. After all, you can still go and play the old GoldenEye if you want to, right?

On a purely curious level, I’m quite interested to see what stays and what changes in GoldenEye. I know the idea of retreading and renovating over that of great nostalgic value is an abhorrent one to most, but I like the idea of seeing what stays, what goes, and how Eurocom tries to update this grand old shooter. Especially since the developer is keen to bring in some of the film's most notable scenes, things like the epic dam jump and the tank chase in St. Petersburg. Maybe it will disappoint – many critics seem to think it will – but I cannot deny that the intrigue has a hold on me.

The game is set to for release on November 2 for Wii. There's also a separate DS version being developed by n-Space.

Post contributed by Sinan Kubba. Questions for the author? Send an email to shoinan@googlemail.com. Visit his site at http://shoinan.com or follow him on Twitter: @shoinan.

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