When Parasite Eve was first released in 1998, it changed gamers' perspectives on what an RPG should be. Up until the time of its release, many had regarded Final Fantasy VII as the cornerstone of the RPG experience. But upon booting up Squaresoft’s cinematic RPG for the first time, and the exhilarating sounds of the series’ main theme Primal Eyes erupted from gamers' television sets, it was clear that the role-playing genre would never be the same again. With a sequel released soon after, the Parasite Eve franchise would then enter a long period of silence and would never be heard from again for nearly 10 years. Now that the series has finally resurfaced, Square Enix is looking to assign protagonist Aya Brea on a more action-oriented mission. But is this an assignment that long time Eve fans are willing to accept?
Titled The 3rd Birthday, Aya Brea's third video game outing (which oddly enough began as a mobile phone game) is far from what fans remember since the series made its debut in the late 90’s. While the franchise's second installment deviated from its predecessor by removing the ATB in favor of a control scheme that was more akin to popular survival-horror titles such as Resident Evil, Parasite Eve 2 admittedly remained true to the original in terms of its pacing and use of a magic system. So despite its redesigned gameplay, PE 2 still felt like a Parasite Eve game. The 3rd Birthday on the other hand, is an entirely different beast altogether. From what little we've seen, Aya is shown as a gun-totting action star that moves at a much quicker pace and is able to take out advancing enemies within the blink of an eye. From a cinematic RPG, to a survivor-horror title with role-playing elements, the series has now evolved into a full blown action title – complete with weapon mapping to the D-Pad and an evasive roll for good measure. There also doesn’t seem to be any sort of magic system in place as The 3rd Birthday’s other prominent gameplay feature is Aya's ability to hijack enemy bodies and take control of them. Sounds like Creative Producer Tetsuya Nomura has been hanging around those MindJack meetings a bit too much if you ask me. And while the latest gameplay snippet revealed a Liberation Meter on the lower right-hand side of the screen (which immediately reminded me of Ms. Brea's Liberate Spell from the original Parasite Eve), I suspect that this meter has more to do with Aya's body-jacking than any kind of spell casting. Still, I remain hopeful.
In all honesty, I couldn’t be more thrilled by Square Enix's decision to bring Aya out of retirement after all of these years. Not only is the blonde bombshell back, her latest adventure also marks her return to New York City. But why would the development team decide to further remove the franchise from the mechanics that made it such a success in the first place – especially after the sequel wasn’t met with as much praise as the original? Couldn’t the ATB and combat flow have been rethought and redesigned as it was for Final Fantasy XIII? Parasite Eve's Dome System might not have been perfect but it certainly could have been improved upon instead of being outright abandoned. Sure the game looks impressive from a graphical standpoint (those Square Enix boys sure know how to rock that PSP hardware) but I just don’t know how to feel about all of this action.
Square Enix has a chance to bring something truly unique to the PSP with the Parasite Eve franchise but as it stands, gamers will be getting nothing more than a generic shooter that is relying on nostalgia to capture their attention. The recent gameplay clip is a bitter sweet 45 seconds to watch as it not only invokes powerful memories of the video game heroine who took the RPG world by storm, it also reminds us of what the series has lost with its sequels. But while the famed game developer remains super secretive on this anticipated PSP title, there is still hope for this birthday to be cause for celebration. At this point I remain cautiously optimistic. The first two installments of this franchise had some truly compelling writing and I can only hope that the story doesn't take a backseat to the action this time around. The gameplay trailers do show that Aya gains EXP Points as well BP (Battle Points, perhaps) so thankfully, there is a bit of RPG magic to look forward to. I guess we'll find out if 'The worst foe lies within the self' when The 3rd Birthday is released in Japan this Winter. Oh and in case you didn't know, Aya’s clothes will tear and fall off as she takes damage. And a little bit of skin is always good in my book.
Post contributed by Andreas Asimakis. Questions for the author? Send an email to andreas@gamesabyss.com. Follow him on Twitter: @pantsguy.










