07.27

OK, that title is a stretch. FIFA 10 was by no means perfect. In fact, it definitely had its problems. But what it brought to the pitch on top of FIFA 09, the level of realism its play achieved, and the breadth of ways to play it both offline and online, made it feel like the complete soccer simulation. It was all but perfect.
So how can EA Canada build upon all but perfection? According to David Rutter, FIFA’s senior producer who I had the pleasure to meet at an open day a couple of weeks ago, the answer is to listen to feedback. Like I said, FIFA 10 had its problems, from the ridiculous easiness of chipping the keeper to the gracelessness of initiating a goal celebration.
EA Canada has this quite scarily huge list of feedback that it’s gained from reading forum posts, reviews, and probably little slips of paper nonchalantly left lying around. If there’s an opinion on FIFA 10 out there, be it a one-word write-off to a 40-page essay in all likelihood EA knows about it.
So the drive to achieve perfection in FIFA 11 is being fought on four fronts – well, at least the four fronts we presently know about. The first is fighting for possession, with players now able to tussle with each other for control of the ball in all 360 degrees of direction, and with more depth and realism too. They’ll shield before the ball comes to them, shove each other, etc. It looks fantastic, too.
The second is in the new Career Mode, which will include old Be a Pro and Manager Modes and pull them into a cohesive career for you to play through. Pretty self-explanatory, and frankly you wonder why it hasn’t happened sooner.
The third, and perhaps the most interesting, is the Pro Passing feature. The first facet of it is to make tough passes harder for footballers with poor passing skills to pull off. Sounds simple enough, but watching donkey defenders spray the ball with the quality of a Beckham was definitely a problem in FIFA 10. On top of that, passes will also now depend a bit more on player skill too. Passes will have a power bar in FIFA 11, in essence meaning you can under-hit and over-hit them. The idea behind it is to stop the ping-pong first-touch passing that has been a fixture of the series for many years.
The last of these four fronts is Personality Plus, which is designed to add extra uniqueness to each footballer. Players will have their own visual and playing traits, and their abilities on the pitch will be better reflected in the game. So expect to see lots of Cristiano Ronaldo trickery in FIFA 11, but not much defending from the little winker, for example.
Whether or not FIFA 11 will prove as dramatic and important an addition to the series’ long history as recent outings have been is something we’ll only know when the game arrives in our hands on September 28 – well your hands – it arrives in my European hands a few days later on October 1. What we do know is that EA Canada is not going to play it safe with its franchise, and seeks only to steal further ahead of its rivals. And that much is encouraging.
Post contributed by Sinan Kubba. Questions for the author? Send an email to shoinan@googlemail.com. Visit his site at http://shoinan.com or follow him on Twitter: @shoinan.






