<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Games Abyss Editor&#039;s Corner</title>
	<atom:link href="http://www.gamesabyss.com/editors/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamesabyss.com/editors</link>
	<description>Gaming Lifestyle and Culture</description>
	<lastBuildDate>Fri, 12 Mar 2010 17:00:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Mega Man 10: Time to Move On</title>
		<link>http://www.gamesabyss.com/editors/2010/03/12/mega-man-10-time-to-move-on/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/12/mega-man-10-time-to-move-on/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 17:00:34 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Reflection]]></category>
		<category><![CDATA[Mega Man]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2502</guid>
		<description><![CDATA[
This is going to sound contradictory after my previous post praising the Mega Man series for returning so exactly to its 8-bit roots, but after playing through Mega Man 10, I think I&#039;m done with the 8-bit Mega Man revival.
Don&#039;t get me wrong, I definitely enjoyed it, even if it wasn&#039;t quite as nailed in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/mega_man_reflection.jpg"><img class="alignnone size-full wp-image-2507" title="mega_man_reflection" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/mega_man_reflection.jpg" alt="" width="500" height="331" /></a></p>
<p>This is going to sound contradictory after my previous post praising the <em>Mega Man</em> series for returning so exactly to its 8-bit roots, but after playing through <em>Mega Man 10</em>, I think I&#039;m done with the 8-bit <em>Mega Man</em> revival.</p>
<p>Don&#039;t get me wrong, I definitely enjoyed it, even if it wasn&#039;t quite as nailed in as <em>Mega Man 9</em> – or thankfully not nearly as difficult. There were inspired, imaginative stage in it, in particular Solar Man&#039;s and Strike Man&#039;s. I loved Strike Man&#039;s mid-level bosses, as pictured above – so funny, so creative. Both those stages offered the best music too, Solar Man&#039;s a particularly unusual but resoundingly triumphant piece of chiptune. It was all over the place, better than half the music you hear in modern games, and so full of pace that it really made the stage exciting.</p>
<p>I almost feel like I&#039;ve defeated my own argument here. Yes, Capcom has proven that an 8-bit game can stand up in the modern era and be plenty of fun. And there&#039;s no doubt that fans will lap up further 8-bit releases. I&#039;d just like to see <em>Mega Man 11</em> follow the<em> New Super Mario Bros.</em> series formula now that Capcom has shown 8-bit still works. Keep the values and the presentation of the old <em>Mega Man</em> games, but do it with spruced up visuals on the DS. Yes, there&#039;s things like <em>Mega Man ZX</em> but it&#039;s just not the same, even if it is quite a good game.</p>
<p>Yeah I don&#039;t know, I feel like I&#039;ve defeated my own argument again. Did anyone else play <em>Mega Man 10</em>? You looking forward to more of the same in <em>Mega Man 11</em>?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/12/mega-man-10-time-to-move-on/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nintendo Summit 2010: Where&#039;s my new IP?</title>
		<link>http://www.gamesabyss.com/editors/2010/03/12/nintendo-summit-2010-wheres-my-new-ip/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/12/nintendo-summit-2010-wheres-my-new-ip/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:30:32 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Insight]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2511</guid>
		<description><![CDATA[
So, the big news from Nintendo&#039;s Media Summit last month was the earlier-than-expected release date for Super Mario Galaxy 2, with American Wii owners now counting the days until May 23. Of course, poor, foolish British owners like myself have to wait until June 11. At least Final Fantasy XIII is hitting this week worldwide [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/nintendo_insight.jpg"><img class="alignnone size-full wp-image-2515" title="nintendo_insight" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/nintendo_insight.jpg" alt="" width="500" height="331" /></a></p>
<p>So, the big news from Nintendo&#039;s Media Summit last month was the earlier-than-expected release date for <em>Super Mario Galaxy 2</em>, with American Wii owners now counting the days until May 23. Of course, poor, foolish British owners like myself have to wait until June 11. At least <em>Final Fantasy XIII</em> is hitting this week <em>worldwide</em> – props to Square-Enix for actually delivering on that promise.</p>
<p>Thing is, for all the talk of the new <em>Metroid</em> game, a possible 2010 release of a new<em> Zelda</em>, things like the return of <em>Sin and Punishment</em>, I still can&#039;t believe we&#039;re having to look to things like <em>FlingSmash</em> for our new-IP fix. Well, it isn&#039;t unbelievable, given that this is what Nintendo have been doing for years upon years. Maybe what more astounds me is the proclaimed satisfaction at new iterations for<em> Galaxy</em>, <em>Zelda</em> and <em>Metroid</em>. Yes, I&#039;m excited for all of them, but are they really enough?</p>
<p>I still have serious doubts a new <em>Zelda</em> game on the Wii will be any great departure from <em>Twilight Princess</em>, that <em>Super Mario Galaxy 2 </em>will be anything more than a – admittedly very welcome – glorified expansion pack for the original, and that <em>Metroid: Other M</em> will successfully retain the series&#039; values that have made <em>Metroid</em> so beloved. Although, again admittedly, the word on <em>Other M</em> is ‘so far, so good&#039;.</p>
<p>But really, we&#039;re going to be talking about a sequel to the Wii shortly, and I find it hard to believe that system will be launching with anything except the typical range of sub-standard launch titles mixed in with one or two sequels to traditional franchises. So, really, where is the room for new Nintendo IPs?</p>
<p>How important is it? Maybe not at all from an industry perspective, but as a Nintendo fan I lament the world&#039;s most famous, arguably its best game developer, failing to provide original software. Then again, I&#039;ll be one of the first in the queue to buy <em>Galaxy 2</em>. I guess I&#039;m part of the problem, then.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/12/nintendo-summit-2010-wheres-my-new-ip/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ApocalyPS3 Was Hardly Apocalyptic</title>
		<link>http://www.gamesabyss.com/editors/2010/03/12/apocalyps3-was-hardly-apocalyptic/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/12/apocalyps3-was-hardly-apocalyptic/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 14:30:15 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Reflection]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2536</guid>
		<description><![CDATA[
I&#039;ll freely admit it: there have been consoles over the years that I have loved enough to be a fanboy of them. The Game Boy, the Super Nintendo, the PlayStation 2. And I was definitely a Sony fanboy during the PS2 days, but such has been my admiration for all three home consoles in this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/playstation_3_reflection.jpg"><img class="alignnone size-full wp-image-2537" title="playstation_3_reflection" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/playstation_3_reflection.jpg" alt="" width="500" height="331" /></a></p>
<p>I&#039;ll freely admit it: there have been consoles over the years that I have loved enough to be a fanboy of them. The Game Boy, the Super Nintendo, the PlayStation 2. And I was definitely a Sony fanboy during the PS2 days, but such has been my admiration for all three home consoles in this generation that any Sony fanboyism has simply died anyway.</p>
<p>Yet, after the way Nintendo, fanboys, Microsoft fanboys, and worst of all the press reacted to the bug affecting Sony consoles a couple of weeks ago, I&#039;m almost tempted to repin by Sony badge of honor.</p>
<p>I can probably accept the digs from the other console&#039;s fanboys, even if it&#039;s so easy to retort against them. Sure, people couldn&#039;t turn on their PS3 for day, but at least if they wanted to, they could see it underneath the huge pile of dust – am I right, Nintendo fanboys? Or do the Microsoft fanboys need reminding of the whole RRoD thing? You know, where you can&#039;t ever turn on the console again?</p>
<p>But that would just be me coming down to their level. So I won&#039;t do that&#8230;</p>
<p>It&#039;s the proclamations from some quarters of the press, though, that really bothers. People actually suggesting this was &#034;the end of PlayStation&#034;, &#034;the biggest PR disaster possible&#034;, &#034;the nail in the coffin of the console wars&#034;. I mean, really? Two weeks later, and we&#039;ve already moved on. I think Sony&#039;s doing okay, you know?</p>
<p>Frankly, the PS3 fanboys are as bad as anyone with the way they react on N4G, but you can almost extend them some sympathy after seeing how much people overreacted to this.</p>
<p>Almost, but not quite.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/12/apocalyps3-was-hardly-apocalyptic/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy XIII: Release Date Backfire?</title>
		<link>http://www.gamesabyss.com/editors/2010/03/11/final-fantasy-xiii-release-date-backfire/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/11/final-fantasy-xiii-release-date-backfire/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 16:00:28 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Insight]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2520</guid>
		<description><![CDATA[
This is a very subjective post, and really we&#039;re only going to know more when we get the sales figures in. Nonetheless, after reading some comments this week from the interweb and weighing up my own feeling on the subject, I&#039;m starting to think that this March release date for Final Fantasy XII is going [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/Final_Fantasy_XIII.jpg"><img class="alignnone size-full wp-image-2521" title="Final_Fantasy_XIII" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/Final_Fantasy_XIII.jpg" alt="" width="500" height="331" /></a></p>
<p>This is a very subjective post, and really we&#039;re only going to know more when we get the sales figures in. Nonetheless, after reading some comments this week from the interweb and weighing up my own feeling on the subject, I&#039;m starting to think that this March release date for <em>Final Fantasy XII</em> is going to backfire.</p>
<p>I&#039;m a huge <em>Final Fantasy</em> fanboy. I grew up with the series is in its SNES days, but really fell in love with it in its PlayStation days, particularly with <em>Final Fantasy X</em> on the PS2. Since <em>Final Fantasy IX</em>, I&#039;ve bought every single main series <em>Final Fantasy</em> game on release day – even <em>Final Fantasy X-2</em>.</p>
<p>And yet release day has come and gone and I haven&#039;t bought <em>Final Fantasy XIII</em>.</p>
<p>I do plan to get the game at some point, probably not in the too distant future (we&#039;re talking days rather than weeks), but right now all the talk of &#039;25 hours before it gets good&#039;, combined with the epic Q1 we&#039;re coming out of – there are still tons of 2010 Q1 and 2009 Q4 games I still need to play – well, I&#039;m having doubts about whether I have the time for <em>Final Fantasy</em> right now.</p>
<p>And that&#039;s from a <em>Final Fantasy</em> fanboy – although maybe I&#039;ve lost my license after that statement. Anyway, my point is that if even ex <em>Final Fantasy</em> fanboys like myself are doubting about getting the game at the moment, what about all the new people who we&#039;re supposed to believe Square-Enix are going to lure to the franchise with a 360 release. They&#039;ve done Lost Odyssey, they&#039;ve got plenty of other games to play right now, so will they even bother with a purchase?</p>
<p>I suspect  <em>Modern Warfare 2</em> fallout could really work against <em>Final Fantasy XIII</em> in the coming weeks, but of course only time will tell. I hope I&#039;m proven wrong.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/11/final-fantasy-xiii-release-date-backfire/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blitz Arcade&#039;s Edutainment Deserves Respect</title>
		<link>http://www.gamesabyss.com/editors/2010/03/11/blitz-arcades-edutainment-deserves-respect/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/11/blitz-arcades-edutainment-deserves-respect/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 16:00:14 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Reflection]]></category>
		<category><![CDATA[Encleverment Experiment]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2539</guid>
		<description><![CDATA[
Ugh, I can&#039;t believe I used that word. I appall myself.
After playing through recent Xbox Live Arcade games Kriss X (a word puzzle game) and Encleverment Experiment (a kid-friendly Brain Training clone), both from the Blitz Arcade development house,  I feel the need to speak up for games that do come under the ‘edutainment&#039; banner. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/Encleverment_Experiment_reflection.jpg"><img class="alignnone size-full wp-image-2540" title="Encleverment_Experiment_reflection" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/Encleverment_Experiment_reflection.jpg" alt="" width="500" height="331" /></a></p>
<p>Ugh, I can&#039;t believe I used that word. I appall myself.</p>
<p>After playing through recent Xbox Live Arcade games <em>Kriss X</em> (a word puzzle game) and <em>Encleverment Experiment</em> (a kid-friendly <em>Brain Training</em> clone), both from the Blitz Arcade development house,  I feel the need to speak up for games that do come under the ‘edutainment&#039; banner. Both those games did not review especially well – or get reviewed by that many publications – yet both are kid-friendly, very charming pieces of software.</p>
<p>They both have excellent interfaces with well thought-out tutorials that provide plenty of hand-holding for younger players. Yet both games accommodate adult players with ranges of difficulty (to an extent). <em>Encleverment Experiment</em>, in particular, offers a lot of fun in its multiplayer modes, aping the simple yet frantic rivalry you get with <em>Buzz </em>and<em> Scene It!</em> games.</p>
<p>Yet some reviewers only approached the games from brain-testing perspectives, as if they were purely aimed at adult players, calling them out for not really providing a test or for being too simplistic. Sure, because the friendly bespectacled owl in <em>KrissX</em> and the little, beady-eyed professor who goes whizzing around on a flying podium in <em>Encleverment Experiment</em> don&#039;t lead you to think this game might just be for someone a bit younger. Definitely not.</p>
<p>I&#039;m aware that reviews of kids games with only adults in mind has long been a problem in this business, but I suppose with Metacritic now providing this metric of scores, it&#039;s a problem which I think is becoming more significant. It needs to be called out again. Not every game is made with adult males in mind, and the ones that aren&#039;t shouldn&#039;t&#039; get shot down just because they aren&#039;t.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/11/blitz-arcades-edutainment-deserves-respect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dear Heavy Rain, Minority Report is not Contemporary</title>
		<link>http://www.gamesabyss.com/editors/2010/03/11/dear-heavy-rain-minority-report-is-not-contemporary/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/11/dear-heavy-rain-minority-report-is-not-contemporary/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:00:45 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Reflection]]></category>
		<category><![CDATA[Heavy Rain]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2484</guid>
		<description><![CDATA[
Okay, I know I&#039;ve been going on about Heavy Rain this week and its good and bad points, yet I haven&#039;t even mentioned things like the tremendous graphical detail, the great big gaping plot holes, its concepts of agency, the strength of the script, and absolutely everything else that&#039;s worthy of discussion.
So I&#039;ll make this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/heavy_rain_norman_jayden.jpg"><img class="alignnone size-full wp-image-2485" title="heavy_rain_norman_jayden" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/heavy_rain_norman_jayden.jpg" alt="" width="500" height="331" /></a></p>
<p>Okay, I know I&#039;ve been going on about <em>Heavy Rain</em> this week and its good and bad points, yet I haven&#039;t even mentioned things like the tremendous graphical detail, the great big gaping plot holes, its concepts of agency, the strength of the script, and absolutely everything else that&#039;s worthy of discussion.</p>
<p>So I&#039;ll make this the last <em>Heavy Rain</em> post of the week, and this one&#039;s going to be on FBI agent Norman Jayden and his <em>Minority Report</em>-style sunglasses of the future. As in, what the hell?</p>
<p>Rather than manually searching for clues like, you know, a proper detective would, Jayden has travelled into the future and brought back sunglasses that can detect <em>anything</em> abnormal in a given area, from a bit of pollen floating around to the tiniest of footprints, and then give you information so detailed and extraneous on said abnormality that it puts Wikipedia to shame. Oh, and it can transform your office into a virtual Saharan desert in the blink of a jagged frame rate.</p>
<p>I do understand that it&#039;s there to make the detective work more fluid, and make the player feel like Dr. House without having any Housian skills. It&#039;s just totally at odds with the contemporary theme, the aim to provide a real story in a world players can identify with. It felt like a cop-out to me.</p>
<p>Then again, I&#039;m not sure I can identify with a world in which every single person you meet has the potential to be a murderous psychopath. London&#039;s pretty dire, but it&#039;s not that dire.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/11/dear-heavy-rain-minority-report-is-not-contemporary/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mega Man 10: Another Dose of &#039;As It Was&#039;</title>
		<link>http://www.gamesabyss.com/editors/2010/03/10/mega-man-10-another-dose-of-as-it-was/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/10/mega-man-10-another-dose-of-as-it-was/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 14:00:03 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Insight]]></category>
		<category><![CDATA[Mega Man]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2487</guid>
		<description><![CDATA[
So, Mega Man 10 hit WiiWare last week, and will arrive on the PlayStation Network this week, as well as Xbox Live Arcade by the end of March. I would&#039;ve finished it already, except it hit UK WiiWare on Friday, four days after the US store – balls to that. Also, I suck at Mega [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/mega_man_10_insight.jpg"><img class="alignnone size-full wp-image-2488" title="mega_man_10_insight" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/mega_man_10_insight.jpg" alt="" width="500" height="331" /></a></p>
<p>So, <em>Mega Man 10</em> hit WiiWare last week, and will arrive on the PlayStation Network this week, as well as Xbox Live Arcade by the end of March. I would&#039;ve finished it already, except it hit UK WiiWare on Friday, four days after the US store – balls to that. Also, I suck at <em>Mega Man</em>, so that would&#039;ve worked against me. It&#039;s so damn hard that I wonder sometimes if I only play it for the awesome music&#8230;</p>
<p>Either way, I definitely appreciated <em>Mega Man 9</em> as a retro continuation of a series that lost its way in later years. It was a nice contrast against <em>Bionic Commando: Rearmed</em> in the middle of 2008, one a series continuation replicating halcyon 8-bit days, the other a fantastic remastering of a classic 8-bit game.</p>
<p>There are plenty of retro continuation titles these days, with two <em>New Super Mario Bros.</em> titles, <em>Contra ReBirth</em>, and the upcoming episodes of <em>Sonic the Hedgehog 4</em>. As I much as I loved the modernizing of Mario in <em>NSMB</em>, and simply that Sonic is finally returning to 2D platforming on home consoles, I do prefer the &#039;as it was&#039; movement of <em>Mega Man 9</em>. That series was always about its 8-bit presentation and tough-as-nails platforming. Sadly, <em>Mega Man</em> just comes across as soulless in newer forms.</p>
<p>So that got me thinking: what other classics would I want continued in &#039;as it was&#039; form, with old-school visuals and sound? The only thing I could come up with was <em>Crazy Taxi 4</em>. That would be great, wouldn&#039;t it? Just like the original <em>Crazy Taxi</em>, with jerky controls, tons of advertising et al, but with a few more characters, more levels and even more booming Offspring tunage.</p>
<p>Someone, make that happen.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/10/mega-man-10-another-dose-of-as-it-was/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why You Should Import the Japanese Version of Valkyria Chronicles 2</title>
		<link>http://www.gamesabyss.com/editors/2010/03/10/why-you-should-import-the-japanese-version-of-valkyria-chronicles-2/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/10/why-you-should-import-the-japanese-version-of-valkyria-chronicles-2/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 13:30:45 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Insight]]></category>
		<category><![CDATA[Valkyria Chronicles]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2517</guid>
		<description><![CDATA[
Valkyria Chronicles was very interesting, commercially-speaking. For such a highly regarded game, it simply didn&#039;t sell well enough on its release in both Japan and the US. Then people who&#039;d played the game started carping online at PS3 owners for not supporting an excellent exclusive game, and maybe in the hope of securing it a [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/Valkyria_Chronicles_2.jpg"><img class="alignnone size-full wp-image-2518" title="Valkyria_Chronicles_2" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/Valkyria_Chronicles_2.jpg" alt="" width="500" height="331" /></a></em></p>
<p><em>Valkyria Chronicles</em> was very interesting, commercially-speaking. For such a highly regarded game, it simply didn&#039;t sell well enough on its release in both Japan and the US. Then people who&#039;d played the game started carping online at PS3 owners for not supporting an excellent exclusive game, and maybe in the hope of securing it a sequel. And, amazingly, PS3 owners actually responded with sales spiking mid-2009. Now a sequel, this time on the PSP, is heading our way this summer.</p>
<p>It&#039;s already released in Japan, actually. The word from American importers is that, despite obviously not having much to say on the story, the original&#039;s superb meshing of strategy, shooting and role-playing is alive and kicking once more in this handheld follow-up.</p>
<p>So, <em>my</em> advice is that if you&#039;re a fan of the original or if you&#039;re new to the series but curious to give it a go on the go, then you should import the Japanese version rather than waiting until its American release.</p>
<p>Why? Because you&#039;ll miss out on the story, that&#039;s why. If it&#039;s anything like the first game&#039;s story, then it will likely be a whimsical adaptation of a real-life war, and even more likely to completely offend large portions of its players by failing to do any justice to real-life horrors and tragedies. Although, even with the language barrier, you&#039;re not going to be able to avoid women in military uniforms that have more in common with male fantasies of schoolgirls than any actual battle gear. Or the piglets with wings.</p>
<p>If you get the Japanese version, though, at least you can pretend it&#039;s the soft-pornographic nonsense that it seems to resemble at times. Hell, write your own slash fic, it&#039;ll probably be a better story.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/10/why-you-should-import-the-japanese-version-of-valkyria-chronicles-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Heavy Rain: Parenting 101</title>
		<link>http://www.gamesabyss.com/editors/2010/03/09/heavy-rain-parenting-101/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/09/heavy-rain-parenting-101/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 17:00:16 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Insight]]></category>
		<category><![CDATA[Heavy Rain]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2496</guid>
		<description><![CDATA[
I&#039;ve seen a couple of posts and a fair bit of Twitter chat on how Heavy Rain highlights parenting and how it affects players who are real-life parents.
Now, I&#039;m not a parent myself, but I am in a long-term relationship with a lovely lady. As much as I may stress otherwise, children is one of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/heavy_rain_parenting_reflection.jpg"><img class="alignnone size-full wp-image-2499" title="heavy_rain_parenting_reflection" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/heavy_rain_parenting_reflection.jpg" alt="" width="500" height="331" /></a></p>
<p>I&#039;ve seen a couple of posts and a fair bit of Twitter chat on how <em>Heavy Rain</em> highlights parenting and how it affects players who are real-life parents.</p>
<p>Now, I&#039;m not a parent myself, but I am in a long-term relationship with a lovely lady. As much as I may stress otherwise, children is one of the steps on the relationship ladder that we&#039;re probably nearer than I realize, like how the Titanic&#039;s captain thought that iceberg was pretty far away.</p>
<p>As such, <em>Heavy Rain&#039;s</em> opening scene intrigued me. In particular, the mock swordfight between dad Ethan and son Jason, the game&#039;s first quick time event.</p>
<p>I quickly decided, like any good parent, I&#039;d let Ethan win while pretending to put up a good fight. I pressed a few of the right buttons but deliberately missed the majority of them, ensuring that Jason would win and that has confidence would grow.</p>
<p>My girlfriend, on the other hand, played to win. No concerns over parenting there, just a total focus on victory. It was ruthless, it was fierce, and to top it off it didn&#039;t even herald a trophy for ‘winning&#039; the chapter. Absolutely brutal.</p>
<p>One might argue that she was just approaching the game like – well – a game, whereas I saw something deeper in the sequence that might not have been there.</p>
<p>You may see that, but what I see is a terrible mom in the making. I see my children drying their tears after yet another game of Monopoly lost, an ever-growing well of resent building in their little hearts, resent that engulfs the world and leads to the death and destruction of everything.</p>
<p>Or maybe no children at all if she ever reads this.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/09/heavy-rain-parenting-101/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Heavy Rain&#039;s Madison: Not Just a Woman</title>
		<link>http://www.gamesabyss.com/editors/2010/03/09/heavy-rains-madison-not-just-a-woman/</link>
		<comments>http://www.gamesabyss.com/editors/2010/03/09/heavy-rains-madison-not-just-a-woman/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 15:00:21 +0000</pubDate>
		<dc:creator>Sinan Kubba</dc:creator>
				<category><![CDATA[Reflection]]></category>
		<category><![CDATA[Heavy Rain]]></category>

		<guid isPermaLink="false">http://www.gamesabyss.com/editors/?p=2480</guid>
		<description><![CDATA[
Remember the furore at E3 around Madison&#039;s stripping scene in Heavy Rain? Have you played through that scene yet? Sure, it&#039;s pretty much mandatory unless you&#039;ve let Madison die by that point – and a hearty congrats if that&#039;s the case. Even so, the actual scene is handled prudently. There&#039;s an appreciable context, no real [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/heavy_rain_madison.jpg"><img class="alignnone size-full wp-image-2481" title="heavy_rain_madison" src="http://www.gamesabyss.com/editors/wp-content/uploads/2010/03/heavy_rain_madison.jpg" alt="" width="500" height="331" /></a></p>
<p>Remember the furore at E3 around Madison&#039;s stripping scene in <em>Heavy Rain</em>? Have you played through that scene yet? Sure, it&#039;s pretty much mandatory unless you&#039;ve let Madison die by that point – and a hearty congrats if that&#039;s the case. Even so, the actual scene is handled prudently. There&#039;s an appreciable context, no real liberties are taken, and moreover a bit of rancorous ball squishing ensures a female-friendly outcome is possible. So, was it a misguided furore?</p>
<p>Therein lies the problem, though. All of Madison&#039;s major moments in the game revolve around her being a woman. She becomes the potential love interest to main character Ethan, she can find herself tied up at a stranger&#039;s house, within the verges of sexual assault, and of course she has to sex it up to get information from a sleazy club owner in said stripping scene.</p>
<p>These are all interesting situations, all handled well, but Madison should be more than just someone who ends up in compromising situations because she&#039;s a woman, or because she feels obligated to use her femininity against men.</p>
<p>Whatever happened to exploring her paranoid insomniac arc, the whole opening scene where she&#039;s suffering that vivid nightmare in her apartment? Maybe it surfaces in other plotlines, but in mine it was practically meaningless. Compared to the other characters she got the least airtime, and when she did it was emphasized that she was a woman. There&#039;s nothing wrong with embracing a character&#039;s femininity, but defining her by it is something else.</p>
<p>Maybe it&#039;s meant to be a bold statement about the realities of modern life, but to me it seems like weak character development.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamesabyss.com/editors/2010/03/09/heavy-rains-madison-not-just-a-woman/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
