The Future Is Prodigy: Pax East 2014 Floor Interview with Hanakai Studios

When we talk about successful indie games it's difficult not to immediately think of the tabletop/video game hybrid Prodigy. It's doubly impressive when you consider that the game isn't even out yet; one look at the game's Kickstarter page however will tell the story. With less than 3 days to go the team is fast approaching 200% of it's initial goal; which by no means is a reason to not show your support and help them get those stretch goals out by the way! You know...

Drunk Blondes and Space Turtles: PAX East 2014 Interview with Grimm Bros.

Dragon Fin Soup is not just a retro RPG hybrid with modern graphics, drunk fairy tale babes, and roguelike features…well, alright those are the primary aspects that comprise the game but we assure you there is a ton more! We here at the Abyss have been drinking this kool-aid for a while now and we were excited to finally try out the game at this year's PAX East! After all we had to make sure our kickstarter moneys were wisely spent. Spoiler alert: they were. Matt, our senior editor...

Seeing Red Again: PAX East 2014 Floor Interview with Supergiant Games

At last year's PAX East I had the pleasure of playing the first public build of Transistor, the next game in the repertoire of the studio that brought us Bastion. Creative head of Supergiant Games Greg Kasavin spoke with us about the game then, and this year we bring you a show floor interview with the man himself to talk about what's new in the build and even more importantly, when the game will officially drop. We were so excited that it was playable once again this year but we...

Unbridled Magic: PAX East 2014 Floor Interview with Xaviant Games

Do you love mages, western style RPGs, and crushing your foes with fiery blazes, icy chills, and other mystical forces of destruction? Chances are you'll fall head over heels in love with Lichdom Battlemage. To say this game came out of nowhere wouldn't be completely accurate, but certainly nobody expected them to have the prominent presence they did on the PAX East show floor. We had the privilege of speaking with design director Tim Lindsey of Xaviant Games about their convention...

The Mind is a Terrifying Thing to Waste: An Interview with Erin Reynolds

Greetings, fellow Games Abyss listeners, and welcome to yet another exciting developer Q&A! Joining us remotely from her Fortress of Solitude is the fabulous Erin Reynolds, developer of Nevermind. Proving that you just can't keep a good game down, Reynolds sheds some light on her dark and inspired independent horror adventure game. While the horror darling's Kickstarter campaign was only able to bring in just over half of its $250,000 goal, that isn't stopping Nevermind from...

Avant-Gaming: An Interview with Seagull Fish Entertainment

Imagine embarking on the daunting, uncertain journey of funding your dreams. With an idea in your head and ambition in your heart, you realize the task before you is fraught with anxiety and emotional strain. You do not, however, let the circumstances deter you. Rather, you allow it to strengthen your resolve. As it turns out your dreams are more important – and even more significant – than you ever would have imagined. Last week, a developer by the name of Seagull Fish...

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