The Mind is a Terrifying Thing to Waste: An Interview with Erin Reynolds

Greetings, fellow Games Abyss listeners, and welcome to yet another exciting developer Q&A! Joining us remotely from her Fortress of Solitude is the fabulous Erin Reynolds, developer of Nevermind. Proving that you just can't keep a good game down, Reynolds sheds some light on her dark and inspired independent horror adventure game. While the horror darling's Kickstarter campaign was only able to bring in just over half of its $250,000 goal, that isn't stopping Nevermind from...

Avant-Gaming: An Interview with Seagull Fish Entertainment

Imagine embarking on the daunting, uncertain journey of funding your dreams. With an idea in your head and ambition in your heart, you realize the task before you is fraught with anxiety and emotional strain. You do not, however, let the circumstances deter you. Rather, you allow it to strengthen your resolve. As it turns out your dreams are more important – and even more significant – than you ever would have imagined. Last week, a developer by the name of Seagull Fish...

Come Crawl With Me…In Space!: An Interview with Juggernaut Games

As huge supporters of Starcrawlers  (a science-fiction themed dungeon crawler we featured in our Kickstarter Podcast last week), we here at Games Abyss felt it necessary to reach out to the team for a quick Q&A session. Honoring us with their presence, George Cochrane (Programmer and Game Designer) and Asa Enochs (2D Artist and Game Designer) of Juggernaut Games recently joined us via Skype to discuss what it's been like working with Kickstarter, the possibility of a console...

An Interview for Pigs: GA's Exclusive Q&A with Frictional Games and The Chinese Room

When Amnesia: The Dark Descent was released in 2010, the state of the survival horror genre was more frightening and claustrophobic than any game released under that moniker in years. Long since laid to rest was an adherence to the notion that true horror came when a terribly under equipped protagonist wandered darkened corridors inhabited by horrors capable of one-hit eviscerations. Five years earlier, Resident Evil 4 had effectively implemented over the shoulder shooting mechanics and a...

In Odd We Trust: An Interview with Oddworld Inhabitants

"Only 1,326 work related accidents this month. Keep up the good work!" If you were a gamer in the late 90s, when Sony's Playstation console began to hit its stride with the release of Final Fantasy VII and countless other memorable titles, the above quote may seem familiar. It has been nearly two decades since Oddworld Inhabitants debut title, Oddworld: Abe's Oddysee, premiered on the PSone. Regarded then as one of the most innovative 2D platforming titles with some of the...

Fearfully Awaiting the Arrival: Slender Developer Interview

In June of 2012, an unsuspecting yet devastatingly powerful horror game made its way onto the Internet, haunting scores of gamers. Now, less than a year later, Mark J. Hadley returns to the eerie landscape of Slender for another go at fear. Partnered with Blue Isle Studios – a Canadian-based independent video game design company – and YouTube sensation Marble Hornets, Hadley's Slender follow-up, The Arrival, returns players to the forest to retell the series'...